Root motion AnimBP moves character but not pawn

Hopefully this will be an easy solution for someone…

I created an Animation BP and just added a sequence player to play my walk animation. I then assigned this Anim BP to a BP based on Character and another based on Pawn. Since Pawn has no movement controller I first tried adding a FloatingMovementController and then used the Mover2 plugin to give it a movement controller

I placed both BP in the same scene and watch the character move forward using root motion and watch the pawn stay in place and the animation sliding in place. Same animation, same Anim BP, one walks, the other slides in place.

Am I just missing a simple step here or how do I get my pawn to move using root motion?