,
It was confirmed from some of the other engineers that root motion should not be affected by blend out time, so your intuition is correct.
However, there is a bit of a quirk with this. When the Out Blend Time is hit, it effectively kills the animation. This means that depending on how you’re triggering your events for switching state, etc., you could be receiving those events earlier than you think.
Additionally, you can also help the blending a bit by changing the blend type for your AnimInstance to “Root Motion from Everything” instead of “Root Motion from Montages Only”. This option can be found by examining the Anim Graph of a given AnimBP.
Thanks,
Jon N.