Root component not following child mesh

Thank you very much for answer. This explains a lot.

I want to camera move independently of PlayerMesh or with it (as player choose) so I figured out to add a new scene component as root and change parent of Sphere (which controls rotation around the object). But then everything went wrong. :slight_smile:

Your answer made me understand how the parenthood here works and I couldn’t figure it on my own without help. So thank you very much again.

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