More Progress!
I was building a level that started out without any lighting, and when I added a light, I had to drag it towards the ground. When that light descended like that, an idea for creating an artistic intro to the game hit me. At first I wanted it to play in a sphere so the player can move around and learn the controls without falling off of things. In combination with a small, short ranged light, it would create a dark, claustrophobic athmosphere, which is something I want to play with.
But it turns out that a sphere doesn’t work so well with my control scheme, and I would like to keep my scheme for the rest of the game.
Introducing a different control scheme in the first level is very contraproductive though, so the sphere had to go.
I was contemplating on using infinitely looping cylinders, when it hit me: I should use a Torus! It also creates a claustrophobic athmosphere, while also providing an infinite, falling off tunnel. Fantastic!
https://.com/watch?v=9RB_4orS7mE