Rolling Ball Game

I’m super glad you all like it! It keeps me motivated to keep working for hours on end, most of the time spent with getting more familiar with the UE4 architecture.
Today I did some needed work on the camera. The player can now rotate it at will. Also, when you enter the gravity pad, previously the camera’s axis system would snap to that of the pad, but now you keep looking the same direction when you enter them. This prevents disrupting transitions where the camera rotates by 180 degrees when you enter a pad.

I’ve also added a checkpoint system I forgot to demonstrate in the video. It allows me to track player progress aswell as defines a respawn position should the ball fall off the edge.
I’ve also implemented a rudimentary savegame system that tells me if the player already completed a level or not, but this obviously has to be fleshed out much further.

https://www…com/watch?v=WEsYsb54y-I