Yeah its close to what i got.
What i am doing is that im “walking” along the spline, thats why i use “at distance” since the spline itself can change rotation and does not need to go straight or horizontal.
For clarification: looking at the pictures i provided, the yellow bars going horizontally, are the spline, they are used to visualize it in play mode.
At first i didnt notice it, but when i used to turn/curve the spline or simply just go down/up like seen in my post above, the behaviour was odd, since the seen Pitch did not convert “properly”.
The blueprints i use are
“Get Rotation at Distance Along Spline”
->On this Rotation i am adding the second rotation as seen in the pictures
“Set Actor Location and Rotation”
and that is basicly it