Roll getting ignored in Rotator

So basicly it is this:


The Object i am rotating is made so that you see all of its axis.
The first thing i do is “Get Rotation at Distance Along Spline” this step works fine.
The second step is turning the object to the left and right (for this example only right) and creating these red rays
Roll = 45°

Afterwards i did the same but with Roll = 0°

It is suprising since 45° in any direction should show some effect if im not completly wrong

Also changing the order in the “Combine Rotators” had no effect
One thing that may have influence is that i am doing these while in Play mode, not the Editor view.