Road Tools

[=BrickTop;462104]
To elaborate a bit more. This would be a dream come true if Unreal had a road tool like THIS.

The important bit is Material setup. Since they use “Decal” shader, they allow user to pile up more decals with different sort priorities on top, in order to create variation. Also, Decal shader doesn’t cast shadows, affects AO or ZFights with anything, thus making it perfect for roads. Use of Masked material in Unreal looks very unnatural, in my opinion, and Transclucent one does not accept decals.
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Hi BrickTop,

That is something that has already been implemented in the editor with our Landscape Spline Tool:

Additionally, we have blueprint splines to allow the creation of pathways and roads, check out the Blueprint Spline Track example in the Learn tab of the launcher for additional information. We have a tutorial stream vod going through the setup of the blueprint spline track here:

https://www…com/watch?v=wR0fH6O9jD8