Road Mesh Textures/Materials Not Displaying Correctly

Do the normals and tangents look the same in your road mesh as in the plane mesh?

Then it’s almost certainly a normal/tangent basis problem.
It could be a vertex color problem, but that’s less likely.
As @RecourseDesign says, look at the normals/tangents in the mesh inspector, and make sure they look like reasonable tripods.

(It’s me, MadMaximus, on a different account because “wait 20 hours to post another reply”) No, they’re not the same. See attached.

Yeah it looks like there are some odd ones in there at the sides - you’ll need to clean those up in blender - there’s options in there to view the normals too.

In that case I’ll do my best to solve that problem that I’ve no idea how to solve. Research time! Thank you much

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