Yes you can. You can copy paste a road (Ctrl C -> Ctrl V on the mouse location). Since the multi selection is not implemented, i don’t use this feature myself, but it is implemented.
Like everything in the engine, by changing the material on the mesh. The road meshes are located in road folder in the default content plugin. Here is the process when i want to put the landscape material on the extrudes :
You can use the find function of the engine by clicking the brown icon on a mesh. You will arrive directly in the mesh folder.
And of course you can implement your own meshes in the nework configuration if the UVs does not convince you.
Ok you convinced me. I will implement spline scale after the Marketplace, i will not give to Epic a plugin a day, they have enough work, so currently i lock updates, but after.
By the way, I take the post to put the last updates i don’t have time to put on the forum, thanks for the lot of feedback Frogwares send me, I add the “add cross” with a list of compatible cross when you select an extremity of a road (AddCrossAtExtremityBefore -> After).
And add the turn option (TurnClockwise and TurnCounterClockwise) with 90 degrees by default (the most usefull).
If you have a bad layout that make you unhappy you can fix it with the two button clockwise and counter.
More easy to make city block now. I dont have time to make a 90 degrees turn mesh, but you can add yours and choose the direction with turn. And don’t forget you can implement dead-end, a cross with 1 road output, if you need, We will use this to do a transition beetween a dirt layer path and a paved road mesh for our game, for example.