Riot Simulation Game

Dissecting the Game:

AI - the crowd:

For the crowd I used pooling, which mean when a character die, instead of destroying the actor and spawning another, it will be reset and reused.

To do so I created 3 functions:

CreatePool //creates the the initial characters that I will be using
GetFromPool // request a character from the pool when needed in game
ReturnToPool // when the character dies, it is returned to the pool

Screenshots:

CreatePool: (I know it has a warning, and I will be fixing that soon)

GetFromPool:

ReturnToPool: