RInterpTo different results when packaged

Thanks a lot for your quick replies. I am a little confused now though and I hope you don’t mind trying to explain something to me.

I thought that using Delta Seconds was meant to help make things frame rate independent.

I’m going to make up some random numbers here to try and help explain my understanding:

I thought the higher the fps, the lower the value returned by Delta seconds was, so at 120fps it will return 2.5f at 60fps it will return 5f and so on… Therefor meaning that things like rotation and movement will end up at roughly the same value regardless of the the frame rate.

I’d be really grateful if you could shed some light on my misunderstanding.

Thanks again.