In case anyone else reads this, if you are spawning a non-scene component and can’t Attach, you need to call
MyActor->AddInstanceComponent(NewComponent)
for it to appear in the details view and avoid garbage collection.
In case anyone else reads this, if you are spawning a non-scene component and can’t Attach, you need to call
MyActor->AddInstanceComponent(NewComponent)
for it to appear in the details view and avoid garbage collection.