Rigging and Animating Tank Treads for Chaos Vehicle Physics.

Hey man In blender Im currently trying to setup an animated tank track that rotates around all the wheels of the tank!
I think what ill do is have different sections of track links wrapping around the wheels with bones assigned to each section of them. Then each section will move one track link length and it will appear to be a continuous loop of rotation.
I think what Im going to do is model a low poly single track link and then duplicate 10 of them in a line and assign a bone to those for the bottom part of the track. Then when I when I add animation ill be able to move them over one track link distance so it appears they are rotating in a loop. That way ill be able to use minimal amount of bones hopefully. So then ill do the same for the top section of tank track, assign one bone to the ten track links on the top area and move them one link distance in the animation and then for the corners I may need one bone per track link in order to have a smooth rotation around the edges of the wheels.
I plan to have the wheels and the tracks as separate components on my tank blueprint so making the tracks as separate components may allow you to slap them on the chaos wheels you already have and turn of the tracks collisions.
Goodluck to us both!