You know, you can actually In Place animations but tweak the character movement so that it does not increase/decrease velocity abruptly, but by using a curve. This way you can fake the existance of root motion animations but never actually using them. It’s simple. Make the character gradually increase velocity as the player makes him start his jog ( and, of course, decrease the velocity gradually when the player releases the movement key ). This way, the start/stop/turn animations can be played, the animations look nice and fluent AND you don’t have to worry about data sent while networking because the capsule is not driven by the animation, you somehow merge the two together and only positional data is sent.
I will try to post a video further explaining this phenomenon. Sadly, it regards only the aspect of the game, so I don’t know why you would get intro this kind of mess just for pretty stuff if gameplay lacks funtionality, there are bugs and what not.
Cheers