Rifle Animset Pro

[QUOTE=ToxinGaming;463475]
Hi, I’m having an issue with the aim offset blend space. When I try to blend from CC to D (straight ahead to straight down), the left hand moves away from center. The hand position at CC and D are fine but when it interprets between the two, the hand position is off. Hopefully these pictures explain it a bit better. Any ideas on how to fix?

This comes from the fact that Blendspaces use FK animation. This kind of stuff is usually solved by using IK on left hand.

Check out the skeleton structure:

ef61e814e4c7fc089d9bcd52d8e715a738380c58.jpeg

The white lines coming from the root, going to right hand and ending on left hand is an Unreal IK rig. Find the bone called “ik_hand_l” and snap the left hand IK effector to it. The hand now will always grab the gun barrel correctly.

I also recommend using IK on the right hand too. Both IK bones are parented to ik_hand_gun bone. If you snap both hands IK effectors to their apropriate IK bones, you can now very precisely aim the gun by rotating the ik_hand_gun bone by code. You should do that on top of AimOffset Blendspace, not instead.