Rider experience with UE5 (Or in general)

with Rider for Unreal the only real advantage it currently has is their proprietary semi-copilot for line completion, and auto #includes (this is similar to C# using directive, but more explicit down to the file containing the header)

all the other things about “Rider knows Unreal Engine” is quickly being eaten away with just updates to VS2022 (even the Community Version if you need to evaluate) even without Visual Studio Co-Pilot, at some point you should be knowing what classes you are including.

I have even seen the semi-copilot for Rider either put the wrong include or miss the include which is the biggest selling point it actually has.

everything else is Eco-system, and theming (which if you really want you can modify the theme of visual Studio if you need)

Rider supposedly has better “refactor” helpers, but I have never actually experienced a difference in the systems, and you should be double checking renaming things anyways.

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