This is so so helpful. I wondered what was wrong with project georeferencing in unreal when you have a lot of different models to import.
As i think it is still not fixed, your post helped a lot, even though we discovered a bit too late that we had to do this process early on int the UE project.
But now for all future project this is step 1 i guess, maybe one day devs will fix the issue that i still don’t understand