Revit 2017 To Unreal Engine 4 Tutorial With ScreenShots

Hi ! I have a few questions

  • Do you import the Revit FBX to 3DS Max without combining in any way? (Until now I have combined by material while importing as it reduces the number of objects in the scene)
  • Your scene has 129 objects. My scene has over 3000 objects when imported without combining. So I would prefer to combine objects together. Is there any other step you follow, like grouping all columns together / grouping walls together etc?
  • While exporting FBX with TSTools do you end up with 129 FBX files for your scene? In my case I would end up with over 2000 if objects are not combined.