Very strange. And you have Lumen enabled in the project settings for global illumination?
And this is just a simple single level? ( not separate level for lighting etc ).
Very strange. And you have Lumen enabled in the project settings for global illumination?
And this is just a simple single level? ( not separate level for lighting etc ).
Im using 4.25, is that a thing. i cant find it
ah… very different, lemme think…
yes single level
Do you have proper UVs on the meshes? What do they look like in the static mesh editor with the default grid material?
They looked fine. They only went black when I built the lighting, but im starting to think that the terrain might not be scattering
It should work even if you have no terrain.
Keep in mind I only have one light source, Im just wondering why it worked before I built the lighting. Its also weird that i cant revert to dynamic, unless I am and the lighting i built the level with was a fluke and this is how it should be
How can I brighten up the static meshes?
I think i fixed it with a sky light.
I really do appreciate your help. Thank you.