I have few questions:
-
is this position for one of coders or main coder, ie. will there be some leading coder above me if i join?
-
you use multiplayer, so will this position include coding that functionality
-
you use characters, and is creating animation blueprints part of that position
-
you probably use UMG, so again it is part of blueprint coder responsibility
-
and for sound, is creating sound system part of this position
-
then creating VFX effects in niagara?
-
and material systems (not making cool materials, but coding shaders/materials)
-
are you using Unreal open world system for creating your maps, or smaller maps that are tailored for multiplayer shooter?
-
are you using nanite and lumen, or some other more optimized methods?
-
is your project pure blueprints or C++/blueprints?
I just want to have idea about your game technical aspects, before i decide.