[REV-SHARE]Unreal Blueprint Programmers

I have few questions:

  • is this position for one of coders or main coder, ie. will there be some leading coder above me if i join?

  • you use multiplayer, so will this position include coding that functionality

  • you use characters, and is creating animation blueprints part of that position

  • you probably use UMG, so again it is part of blueprint coder responsibility

  • and for sound, is creating sound system part of this position

  • then creating VFX effects in niagara?

  • and material systems (not making cool materials, but coding shaders/materials)

  • are you using Unreal open world system for creating your maps, or smaller maps that are tailored for multiplayer shooter?

  • are you using nanite and lumen, or some other more optimized methods?

  • is your project pure blueprints or C++/blueprints?

I just want to have idea about your game technical aspects, before i decide.