Hi Frankie, these videos are very satisfying to watch, looks great and love how the perspective shifts - is that a feature of the game or just changing views in Unreal?
I’m a sound designer looking to push my skills more into fps (I’ve mostly done VR stuff) - I can see scope to take the sound to the next level here for example velocity-controlled rocket sounds, attenuation, and occlusion. Not sure if you have someone on board yet for sound but I think it would be a lot of fun to integrate audio middleware into this project and help create a more responsive world with sound.
Would be interested to know where you’re at now with the project.
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