[REV-SHARE] [AMBLEV:8] ExORION Survivor: Alien Invasion | Kaiju Survival Terror XPS

Hello Amelia_P,

I’m a code-centric game developer, not much of a 3D Artist, so I seek out programmable methods to create/manipulate content. I use the term ‘procedural’ very generically for ‘using algos to do stuff I dont want to manually do’. Some of my proc BP classes are very simple, automating construction and Assembly by spawning, attaching, orientating meshes randomly. Some use additional logic to find the extents, bones, sockets of a mesh actors to attach and orientate to.

Using these algos beats doing that sort of thing from scratch manually…and they’re implemented at the lowest layers to the highest of the design, its all about modular ‘parts’ granularity {Pieces/Fragment → Part → Assembly (PartsGroup)→ Entity}. I use proc assembly to assist me in the content creation process, providing templates to customize. Its more so semi-procedural generation. I believe with more granularity, more variety that doesn’t get repetitive.