We’re seeking Kit Bash 3D Parts Modelers to create Organic & Mechanical Mesh Parts/Pieces to be used for our unique Creature System.
Modelers will be with working with Animated Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with our in-game 3D HyperBasher and algorithms. Parts/Pieces to be organic or mechanical in shape Sci-Fi/Fantasy Themed.
Requirements:
- Familiarity with UE4’s Static and Skeletal Mesh System.
- Familiarity with UE4’s Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces
- Understanding of Rendering Optimization such as Level of Detail, Instanced Meshes, and Occlusion.
- Dissection of existing 3D model assets for use as parts (true 3D Kit Bashing)
- Testing Parts for proper attachment with Animation and MorphTargets.[/COLOR]
If you want to know more about this Methodology, Join the Fight!
Frankie ‘TechLord’ Taylor
HeadlessStudios.com