The berter way for high volume would be to just retarget within the engine…
Aside from that if you retarget first, and then export the retargets animation, you will get working animation bone/curve tracks whith the right naming and minimal work…
The berter way for high volume would be to just retarget within the engine…
Aside from that if you retarget first, and then export the retargets animation, you will get working animation bone/curve tracks whith the right naming and minimal work…