Retarget Existing Animations Without Duplicating

Hello everybody
So I’m here for the same reason.
We need to retarget a lot of animations replacing the old ones (different skeletons). Doing this in Maya, as suggested, would take quite more time for the purpose of what we’re doing.

So, If you select a destination folder for the animations which contains an asset with the same name, then the tools simply adds a number at the end of the name without replacing the old asset.
To avoid this I’m saving the animations in a different folder, then I close UE, replace the asset in explorer and then UE again. A really dirty trick but at least is doing what’s necessary for now.

Is it possible to implement an options to override any existing asset with the same name in the destination folder using the retargeting tool? Keeping the previous asset options (root motions/notifiers/ecc) could also be a great addition.

Thank you for your time
Daniele

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