Respond to GameplayAbility (GA) "OnEndAbility" Event Inside of a Behavior Tree Task (BTT)

Well can be not sure how GA ability is set but

if its an instancing you can directly access

However other ways to do it. You can just have a gameplay effect and a tag over target and wait for tag to be removed also can solve your problems.

Let me know if I am understanding your problem right.

I had a similar one for multiple attack type from enemy but I generally bind event to character itself not GA or you can add GA but pass variable as owner to make distinction between events of different instances.