Respawn an Actor?

Yea it did make it un-green, that was weird, I’ll make sure you get credit for it. Add me on Skype (Katianie9).

That’s fine I just wanted to make sure I still understand pointers correctly, Because I printed out the memory addresses of the temporary and the itemToAdd and they were the same. I guess in the case of unreal engine, it makes a copy and has the pointer point to that…but then why would the addresses be the same? Perhaps unreal is doing some behind the scenes logic to accomplish this.