[Resolved]ZLib compression from UE4 to Boost ?

To skip the zlib build step you can use the engine one by adding this to your .Build.cs:


AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");

and include this header in your cpp:


#include "ThirdParty/zlib/zlib-1.2.5/Inc/zlib.h"


(that was from 4.16, version numbers might have gone up since then)

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