In general you should be doing all the cosmetic stuff in blueprints, there’s no need to create a widget in C++ as it’s way more cumbersome and the result is the same.
Small event based logic in blueprint is ideal.
In general you should be doing all the cosmetic stuff in blueprints, there’s no need to create a widget in C++ as it’s way more cumbersome and the result is the same.
Small event based logic in blueprint is ideal.