[Resolved] EXCEPTION_ACCESS_VIOLATION reading address 0x0000000200000004

The problem again surfaced, after carefully reading the output look I’ve noticed this warning

LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy

Increasing heap size can be done see the following post

The project builds again without critical error, so this random heap related error suggests that there is a problem with the VRAM. Hopefully increasing the heap size can resolve this issue now.