So I tried toggling the Strafe option in the MoveTo AI node and that has stopped the automatic rotation (Thank you), but I can’t get the AI to rotate; which in this case I basically mean flip 180 degrees along the Z axis when the player it is approaching moves behind it.
Below is the service I’ve been trying to get to work to produce the rotation but it doesn’t appear to do a damned thing unfortunately. I feel like I’m really close but just can’t get past this last hurdle…