Resolved: Confine AI rotation to 2 180 degree yaw values

Holy ■■■■ I finally figured it out!!

It was a combination of a few things that I had done wrong. First, when I was getting the BB Value as Vector, I needed to get it as an object, then cast to the BP of the contained pawn and get it’s location instead.

After that, my directional checks weren’t narrowed enough so that some where read not as intended. And finally, to get the rotation to occur during the move and be updated, I needed to use a Simple Parallel node rather than just a Sequence in my BT.

Thanks so much for your help on this Orfeas El. The questions and suggestions you made are a big part of the reason I was able to solve this!