You could always use the collision of the mesh - I don’t have the engine in front of me but I believe if you open the mesh in the properties type “Collision” in the search box and in the “Type” use “Use Complex Collision”.
You could always use the collision of the mesh - I don’t have the engine in front of me but I believe if you open the mesh in the properties type “Collision” in the search box and in the “Type” use “Use Complex Collision”.