Resizing Texture Pools

https://dev.epicgames.com/documentation/en-us/unreal-engine/virtual-texture-memory-pools-in-unreal-engine

Under project settings → “Virtual Texture Pool” Right click “Transient Pools”, copy
Right click “Fixed Pools”, paste

It seems to still send the notification on initialization, but it’s not constant anymore.

“Size in Megabyte” is what fluctuates.
Maybe round up.