Hey there @HAUNT-E-D! depending on how your object is scaled and it’s forward vector you’d have to adjust the bits at the end. When you set your texture2D you can get the texture2D’s pixels then scale the frame SM like so.
Hey there @HAUNT-E-D! depending on how your object is scaled and it’s forward vector you’d have to adjust the bits at the end. When you set your texture2D you can get the texture2D’s pixels then scale the frame SM like so.