hey man. I’m still not quite following. Probably me just being tired. I’m not new to BP at all, I just never tried resizing stuff this way before.
Maybe best if you could describe it in a flow as if you were connecting the ndoes.
I have my mesh and i have my collision box.
i.e…
Mesh > Get world Scale > next node ? join to set on collision box?
Collision Box > Get unscaled box extent > next node? Set… something?
I think im not really understanding how its handling sizes, cuz I feel like theres 6 different ways I’ve done this where it should have worked. get the size of mesh, set box to size of mesh. seems straight forward. I can’t believe I cant get this to work heh. but “scale” seems to be 1 for everything relative to itself. So scale of an apple is 1. scale of a car is 1. they technically the same but obviously drastically different… so i dont know how to get the ACTUAL size of object one and make object2 the same size