It’s not working for me at all. Not only does it not resize, only move, clicking the left corners makes it sort of teleport, on one occasion completely off screen. I’m getting pretty desperate for a resize/move option I can actually apply to anything more complicated than a widget with, like, one **** class in it.
Not to rant, but how the hell is it this is not a standard unreal provided function yet…
I would especially like a widget you could add children to, in UMG. So you’d wrap what you want to resize. Maybe you can blend what you’ve done with a sizebox? I saw one fellow’s technique that relied on a sizebox, controlled the sizebox to get the resizing.
Also if the minimum size thing could apply at all times, like setting minimum height and width in a size box, it would make it a lot easier to avoid situations where you need a sizebox and need said sizebox not to interfere with your resize thing.