Resident evil tank controls

Like this? https://www.youtube.com/watch?v=IlxKAmCR94w

This is a quick idea just for fun:

  1. For keyboard: create a map <key, bool> to keep track of what keys are still pressed
    – Pressed == true, Released == false.
  2. Loop through the values pf the map searching for true (means a button is still pressed). If found, stop search and do nothing.
  3. Update orientation when all keys are released (all values == false).

How I move the character:

With a controller I think you should check for Axis Value to be 0 or abs(0.##) before updating the orientation.

The Actor that changed the camera is simple, it just checks for character to overlap. I have a component that I can rotate in world space for the orientation to pass to the character and finally set the camera added from the editor viewport.

The “level”… this was fun :rofl:

Hope it helps.