What worked for me was PlayAnimationReverse(MyAnim) followed by SetAnimationCurrentTime(MyAnim, 0.0f)
It only worked when my widget was already considered visible.
Using C++ and Unreal 5.6.1, but I think it should work with Blueprint too.
What worked for me was PlayAnimationReverse(MyAnim) followed by SetAnimationCurrentTime(MyAnim, 0.0f)
It only worked when my widget was already considered visible.
Using C++ and Unreal 5.6.1, but I think it should work with Blueprint too.