reroute OSC data to drive skeletal mesh bones

Hi there,

I have a Niagara effect that is set up on a skeletal mesh to form a particle mannequin. Separately, I’m receiving OSC data from a Kinect camera (via TouchDesigner) into Unreal Engine 5, where the hand_l, hand_r, and pelvis data currently control individual objects (simple boxes) through a Blueprint.

I’d like to know if it’s possible to reroute this OSC data to drive the corresponding bones of the skeletal mesh?

Thanks in advance!