Requesting improvements about planar reflections (4.12)

  1. The planar reflection texture is dependent on the main camera so you really can’t ever skip updating it, or artifacts show on the edges as you are reading outside of the rendered region of the texture, depending on how fast you are rotating the camera. bCaptureEveryFrame is forced on under the hood. This is different from the way regular SceneCapture2D works.

2 & 3 - thanks for your feedback