Just grabbed 4.12 as we are trying to compare various reflection based rendering and compare costs. Really eager to give the planar reflections a try. I still don’t get how to hook these up in the editor? New to Unreal, but assuming the planar reflection entity should be able to write to a render target similar to the cubic reflection actor? However, I don’t see a “render target / scene capture” anywhere within the planar reflection actor? How do I generate the reflection texture and apply it to the “mirror mesh”? Thanks in advance.