[REQUEST] New 'Wait For New Tick' Blueprint Node

Yup, that’s my first pass of a view cone. It’s an odd way that uses the ‘Get Actor Rotation’ and ‘Find Look At Rotation’ and includes a work around for Rotators giving results outside of the -180~180 range. I’ve seen a simpler version on these forums and also Epic’s perception system and will be investigating both of these options soon.

There will be many different ways I can optimise alot of my AI as tis is my first attempt, and the Tick distribution method doesn’t mean I’m not going to look into any other optimisations. Nor will any optimisations I do make the Tick optimisations pointless. I admit I am thinking ahead with request, but it’s such a commonly used command in scripting that I’m suprised it’s not already in Blueprints and that noone else has requested it yet.

The current work around is labour intensive and would involve sequences in AI and Level Blueprints coming from Ticks with alot of Nodes on them, nor could it be condensed into a single Macro because it requires the use of the Recieve Tick Event, whether you use Gates or count Ints to determine if the current tick has ended.