Yeah I was looking at wall grabbing examples, and they used a sphere connected with the character to see if they were up against something to grab onto, I was thinking about somehow using the same system but then it coming up with a little bit of text saying something like “Press C to get into cover” then when they hit ‘C’ and they’re against valid cover it calls an animation and camera movement that puts you up against the wall and pulls the camera back. Maybe even getting rid of the whole camera movement thing altogether. I think if I get the system worked out it can be useful to other people especially if I’m able to do it in all Blueprints. Then I’d just need someone to make the animations, I could probably do it but I have no Animation experience. It’d be awesome if one of the GoW developers could get me a hint to how to do it, or a link?
If I do get it to work then I’ll upload the blueprints and animation files, another question, can you actually export the blueprints of a level or game? Like I said in the original post, I don’t actually have UE4 so I’m not able to look through and see what exactly I can and can’t do.