Hello Unreal Engine community!
I’ve been working with static meshes in Unreal Engine, and I noticed that while we can access the override lightmap resolution, we’re currently unable to set it through blueprints. It would be extremely helpful if this functionality could be exposed to blueprints, allowing us to control the lightmap resolution dynamically via the construction script.
Additionally, it would be fantastic if this feature could be extended to Instanced Static Meshes as well, particularly if they are to support lightmaps in future updates. This would greatly improve the flexibility of our workflows and ensure better control over performance and visual quality in large-scale environments.
I believe this would be an invaluable addition to Unreal Engine’s capabilities, especially for developers working with complex, procedurally generated worlds.
Looking forward to hearing thoughts from the community and, hopefully, from the Unreal Engine team!
Thanks for your time and consideration.