Whoa… This is amazing!
Sexy, indeed. Actually… Both the pure-dark and pure-cat backgrounds look very sexy!
I would find very confusing working with a cat image on background.
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Can Epic devs bring a menu option to turn on/off Blueprint grids please ?
Without grids , it brings a better readability.
Thank you.
Well, it could serve as a substitute for Rubber Duck Debugging Cute Kitten Debugging.
+1 I’m thinking the same, it would be awesome to have some ON/OFF switch somewhere in editor settings. Better readability and cleaner look.
We just got a PR for this, so we’ll see
We will win better readability also on video tutorials.
Jut do it
Just FYI, possibility to turn off the grid is already available in 4.13 Preview! It’s under Editor Preferences -> Appearance.
It’s eye soothing - and it brings clearer readability indeed! Great job, thanks!
PS. No default cats yet
I’d be happy if all nodes would have the same size.
Array Nodes are immensly larger than normal nodes and causing the Execute path to be uneven.
I’ve worked with the non-grid background for some time and it’s indeed much nicer to work with and cleaner! Clean, dark background looks great in both blueprint & material editor + it’s more readable.
Imho the new look without grids should be on by default, many people probably don’t even know about this possibility. What’s your thoughts?
Now that this is supported in 4.14, can we also have it extended to the UMG Designer Viewport too?
thats sounds like a bad idea, grid is kinda important when you actually trying to layout stuff.
Thats why we have an enable / disable checkbox.
It’s useful for taking screenshots of your User Interface (especially if you have transparency). 4.14 already has a toggle to enable/disable the widget bounding boxes (G on keyboard), and tbh I’m surprised the widget viewport doesn’t draw from the same values as the blueprint graph.
Dunno, I don’t find it useful, same as removing grid in bp editor. But you guys seems happy about it.
That would be cool! Grid snapping could still be active, just without the visible grid (optionally). I thought that UMG grid uses the same logic for drawing these lines, I’m also quite surprised that it’s not.
so how do you go about putting a cat on your blueprint editor background?