[Request] Blueprint: Multiple return nodes in a function

I’ve just done a search of forums and answer hub and found dozens of requests for this feature, some over a year old like this one. I’m really surprised it hasn’t been done yet. Especially considering macros have multiple output pins… why can’t functions? Any news on this yet? So desperately need this.

Should be possible since 4.9

Really, where?

Just rightclick in your Blueprint and pick Add Return Node.

This int it at all. There needs to be two output pins on node to call function.

if your looking for two output exe pins, you can do that in macros. or you could just use one exe and base result on other output pins like bools.