RepNotify in a custom component not working

I’ve made a working example:
https://.com/open?id=0B3ZhPL7IOMZTeVp5Ylc3V29vT2M

wow thank you carlosBC,
I cant say that i understand BP but iam going to study it :p.
But does this method also works when you have more things to do with ‘use’ button like opening doors and such because then your playerBP will be filled with all these little bits of “code”. Or is it just way it goes? Again thank you for your help!

“It appears I was incorrect about how OnRep is handled in Blueprints” do you mean by that that calling onRep on an random actor does work when you type it in c++?

In my code, when character collides with lamp, character saves that actor reference.
If character collides with more than one actor, it will only keep reference of last, so it will only interact with last.
You can use this system to interact with any other actor, for example, to make a door you only need to change “On Rep Lichtann” to do your door action.
But you can use other system, for example, when player press “Use”, you check with a sphere collision what actors are colliding, and interact only with closest.