Replication With Local Split Screen Coop

I am trying to do this as well.

I was reading this: Game Flow Overview | Unreal Engine Documentation and it says at the bottom “In addition, the Actors in the level are duplicated so that in-game changes do not affect the level in the editor, and every object, including the GameInstance object, has a separate copy for each PIE instance.”

I’m wondering if anyone knows where the above is done in the UE4 source code. I would like to try doing this in split screen.